Key facts
- Standardized global estimation of gambling harms has been limited, but estimates suggest that 1.2% of the world’s adult population has a gambling disorder. Harm from gambling by others is also widespread.
- Industry analysts estimate global gambling revenue will reach US$ 700 billion by 2028 (1). Smartphone use in low- and middle-income countries will drive much of this growth.
- People gambling at harmful levels generate around 60% of losses (gambling revenue) (2).
- Gambling can threaten health, leading to increased incidence of mental illness and suicide. It can drive poverty by diverting household spending from essential goods and services.
- Gambling harms also include relationship breakdown, family violence, financial distress,…
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